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#1 |
Модератор
Join Date: мар 2000
Location: Большой Питер, Russia
Posts: 824
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Gaining Levels: Other than points for statistics and skills, you get extra
swings, extra attacks, spell points, and a little attack rating. No idea how it all works, exactly. -------------------------------------------------------------------------------- Strength 2.5 lbs carry weight, .7 stamina Melee: .1 to Hit, .1 Attack Rating, 2%/1% damage above/below 50 Ranged: 1%/.5% damage above/below 50 Intelligence ? spell points Piety .7 stamina, ? spell points Vitality 1.25 lbs carry weight, .7 stamina, .125 HP/Level Dexterity Ranged: .1 to Hit, .125 Attack Rating Melee: .1 to Hit, .083 Attack Rating Adds extra attacks as you level up, although slower than speed Speed .04 AC, .2 Initiative Adds extra attacks and swings as you level up Senses Melee: .05 to Hit, .05 Attack Rating Ranged: .05 to Hit, .05 Attack Rating -------------------------------------------------------------------------------- Power Strike Melee: .05 to Hit, .05 Attack Rating Iron Will .2 all magic resistances Iron Skin .25 damage resistance Reflection .06 AC Snake Speed .1 Initiative Eagle Eye Ranged: .0625 to Hit, .0625 Attack Rating -------------------------------------------------------------------------------- Close Combat Melee: .05 Attack Rating, .01 # of attacks Ranged Combat Ranged: .05 Attack Rating; maxing this gives you an extra swing Dual Weapons .005 of weapon skill Attack Rating bonus for primary weapon .0025 of weapon skill Attack Rating bonus for secondary weapon note: percentage-wise enables all the extra attacks, swings, and attack rating you'd receive from weapon skills note: 0 skill gives 1/2 weapon skill bonuses for primary 1/4 weapon skill bonuses for secondary note: strength damage bonus for second weapon starts off 1/4 -------------------------------------------------------------------------------- Sword .1 Attack Rating, .01 # of swings Axe .1 Attack Rating, .01 # of swings Polearm .1 Attack Rating, .01 # of swings Mace .1 Attack Rating, .01 # of swings Dagger .1 Attack Rating, .01 # of swings Staff .1 Attack Rating, .01 # of swings Shield .01 * shield AC Modern Weapon .1 Attack Rating, no extra swings, no strength damage bonus Bow .1 Attack Rating; maxing this gives you an extra attack Throwing/Sling .1 Attack Rating Martial Arts .1 Attack Rating, .085 damage Stealth .1 AC
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With *.* иЗвиНиТЕ зА НеРоВНый ПочЕРк! |
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#2 |
Шайтан-Камрад
Join Date: янв 2001
Location: Москва
Posts: 501
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Может это конечно дурацкий вопрос, но нельзя ли пояснить, как эти формулы понимать... А то меня мучат сомнения...
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#3 |
многоразовый шпиц
Join Date: янв 2001
Location: новосибирск
Posts: 819
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в большинстве своем - прирост чего и сколько от прибавления 1 пункта в соответствующий статс или скилл.
но вот например Dual Weapons .005 of weapon skill Attack Rating bonus for primary weapon это я не очень понимаю. но что-то малополезное тут написано. мне показалось, польза от дуал випона в том, что быстрей учишься вторые атаки/свинги с обеих рук делать. |
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